
#include "SpinBoxPanel.h"

SpinBoxPanel::SpinBoxPanel(BWidget* parent) : BGroupBox(parent)
{
	_spinBox = 0;

	connect(this, Signal_AssetChanged, &SpinBoxPanel::slotAssetChanged);
}

void SpinBoxPanel::slotAssetChanged()
{
	_spinBox = this->asset();
}
